People have the ability to share their identities and portray
who they want to be as a result of cyberculture. Individuals use cyberculture
as a source of communication with friends or family, work, or entertainment.
The Internet has created a place where people care about their identities
online. For example, someone who is quiet and does not have a bunch of friends
can make themselves look like they are outgoing, and have the best lives. Many
people want to feel like they have value and want others to perceive them like
they have a good life. Mostly women and some men want to look good in pictures,
have a lot of friends, or have a fun looking life on social media websites. Cyberspace has allowed people to put up their
resumes online through LinkedIn, so employers can view them. This is another
way people care about their identities because it is important to have a lot of
good connections, and have a great looking resume with internships and jobs. On
the other hand, cyberculture has created a place where mostly males can play
virtual games online. Gamers can socialize from their chair or on their couch.
Again, if you are not very outgoing you can make other gamers believe that you
are. You do not have to have face-to-face interactions; it is purely over the
Internet. People have also used cyberspace to have virtual sex. David Bell
states, “People of all sexual orientations have used the Internet for
‘cybersex’ which involves people telling each other what they are doing to each
other…” (Bell, 127). People who are having cybersex are portraying their
identity through these websites. You are not only looked at in face-to-face
actions, but your identity is constantly being valued over cyberculture.
Neat apercu: "if you are not very outgoing you can make other gamers believe that you are." We didn't talk about that at all in class, but it's an important point worth discussion. Mark
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